using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Champ
{
    public class LootScreen : Screen
    {
       
        //Function to draw everything visible to the player in this screen
        public override void DrawScreen(SpriteBatch spriteBatch, GameController game)
        {
            texture[0] = game.screenTextures[6];
            renderingRect = new Rectangle(200,0,400,600);
            Draw(spriteBatch);
            //this.DrawText(spriteBatch, new Vector2(400, 100), "Press Start", game.gameFont[25], Color.White);
            spriteBatch.Draw(game.buttonTextures[2], new Rectangle(260, 520, 30, 30), Color.White);
            DrawText(spriteBatch, new Vector2(340, 538), "Take Item", game.gameFont[5], Color.White);

            spriteBatch.Draw(game.buttonTextures[0], new Rectangle(440, 520, 30, 30), Color.White);
            DrawText(spriteBatch, new Vector2(525, 538), "Continue", game.gameFont[5], Color.White);
        }
    }
}